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TheObjectclass sits at the top of the class hierarchy tree. Every class is a descendant, direct or indirect, of the
Objectclass. This class defines the basic state and behavior that all objects must have, such as the ability to compare oneself to another object, to convert to a string, to wait on a condition variable, to notify other objects that a condition variable has changed, and to return the class of the object.The following is a list of handy methods that the
Objectclass provides:With the exception of
cloneequalsandhashCodefinalizetoStringgetClassnotify,notifyAll, andwaitnotify,notifyAll, andwait, these methods are covered in the sections that follow. Thenotify,notifyAll, andwaitmethods all play a part in synchronizing the activities of independently running threads in a program, which is discussed in Threads: Doing Two or More Tasks At Once.
You use theclonemethod to create an object from an existing object. To create a clone, you write:aCloneableObject.clone();Object's implementation of this method checks to see whether the object on whichclonewas invoked implements theCloneableinterface. If the object does not, the method throws aCloneNotSupportedException. Even thoughObjectimplements theclonemethod, theObjectclass is not declared to implement theCloneableinterface, so classes that don't explicitly implement the interface are not cloneable. If the object on whichclonewas invoked does implement theCloneableinterface,Object's implementation of theclonemethod creates an object of the same type as the original object and initializes the new object's member variables to have the same values as the original object's corresponding member variables.The simplest way to make your class cloneable, then, is to add
implementsCloneableto your class's declaration. For some classes, the default behavior ofObject'sclonemethod works just fine. Other classes need to overridecloneto get correct behavior.Consider a
Stackclass that contains a member variable referring to an array ofObjects. IfStackrelies onObject's implementation ofclone, the original stack and its clone refer to the same array. Changing one stack changes the other, which is undesirable behavior.Here is an appropriate implementation of
clonefor ourStackclass, which clones the array to ensure that the original stack and its clone do not refer to the same list:The implementation forpublic class Stack implements Cloneable { private Object[] items; private int top; ... // code for Stack's methods and constructor not shown protected Stack clone() { try { Stack s = (Stack)super.clone(); //clone the stack s.items = (Object)items.clone(); //clone the array return s; // return the clone } catch (CloneNotSupportedException e) { //This shouldn't happen because Stack is Cloneable. throw new InternalError(); } } }Stack'sclonemethod is relatively simple. First, it callsObject's implementation of theclonemethod by callingsuper.clone, which creates and initializes aStackobject. At this point, the original stack and its clone refer to the same list. Next, the method clones the list. Note that the method returns aStack, which is a subclass of the type returned by theObject.clonemethod.
Note: Theclonemethod should never usenewto create the clone and should not call constructors. Instead, the method should callsuper.clone, which creates an object of the correct type and allows the hierarchy of superclasses to perform the copying necessary to get a proper clone.
Theequalsmethod compares two objects for equality and returnstrueif they are equal. Theequalsmethod provided in theObjectclass uses the identity operator (==) to determine whether two objects are equal. If the objects compared are the exact same object, the method returnstrue.However, for some classes, two distinct objects of that type might be considered equal if they contain the same information. Consider this code that tests two
Integers,oneandanotherOne, for equality:This program displaysInteger one = new Integer(1); Integer anotherOne = new Integer(1); if (one.equals(anotherOne)) { System.out.println("objects are equal"); }objects are equaleven thoughoneandanotherOnereference two distinct objects. They are considered equal because the objects compared contain the same integer value.You should override the
equalsmethod only if the identity operator is not appropriate for your class. If you overrideequals, overridehashCodeas well.The value returned by
hashCodeis an int that maps an object into a bucket in a hash table. An object must always produce the same hash code. However, objects can share hash codes (they aren't necessarily unique). Writing a "correct" hashing function is easy always return the same hash code for the same object. Writing an "efficient" hashing function one that provides a sufficient distribution of objects over the buckets is difficult and is outside the scope of this tutorial.Even so, the hashing function for some classes is relatively obvious. For example, an obvious hash code for an
Integerobject is its integer value.
TheObjectclass provides a method,finalize, that cleans up an object before it is garbage collected. This method's role during garbage collection was discussed previously, in the section Cleaning Up Unused Objects. The
finalizemethod is called automatically by the system, and most classes do not need to override it. Thus, you can generally ignore this method.
TheObject'stoStringmethod returns aStringrepresentation of the object. You can usetoStringalong withSystem.out.printlnto display a text representation of an object, such as an instance ofDouble:TheSystem.out.println(new Double(Math.PI).toString());Stringrepresentation for an object depends entirely on the object. TheStringrepresentation of aDoubleobject is the double value displayed as text. Thus, the previous line of code displays3.14159.The
toStringmethod is very useful for debugging. You should override this method in all your classes.
ThegetClassmethod returns a runtime representation of the class of an object. This method returns aClassobject, which you can query for information about the class, such as its name, its superclass, and the names of the interfaces it implements. You cannot overridegetClass. The following method gets and displays the class name of an object:One handy use of avoid PrintClassName(Object obj) { System.out.println("The Object's class is " + obj.getClass().getName()); }Classobject is to create a new instance of a class without knowing what the class is at compile time. The following sample method creates a new instance of the same class asobj, which can be any class that inherits fromObject:If you already know the name of the class, you can also get aObject createNewInstanceOf(Object obj) { return obj.getClass().newInstance(); }Classobject from a class name. The following two lines are equivalent ways to get aClassobject for theStringclass:The first is more efficient than the second.String.class Class.forName("String")
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