Journal
Week 01
(19.2 -- 25.2)
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Made a journal website for documenting progress on the thesis.
Week 02
(26.2 -- 3.3)
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Explored Blender Geometry Nodes for procedural mesh and materials generation
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First attempt at generating a vase model.
Week 03
(4.3 -- 10.3)
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Tried simple glass shaders in EEVEE with faked caustics.
Week 04
(11.3 -- 17.3)
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Build NvRTX UE 5.2 Caustics branch
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Researched other options for rendering real-time caustics.
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D5 Renderer
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Write custom shaders
Week 05
(18.3 -- 25.3)
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Improved the vase parametric model.
Week 06
(26.3 -- 2.4)
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Made a drinking glass parametric model.
Week 07
(3.4 -- 10.4)
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Explored rendering caustics in Unreal Engine.
Week 08
(11.4 -- 18.4)
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Explored pathracing with LuxCoreRender in Blender.
Week 09
(19.4 -- 26.4)
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Made a digital twin to an IKEA POKAL glass.
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Evaluated renders with real reference photo.
Week 10
(27.4 -- 5.5)
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Wrote a literature review