\chapter*{Terminology}

\section*{Terms}

\begin{itemize}
    \setlength\itemsep{1px}
    \item \textbf{Nexus} \\
    The most important structure inside each team's base. The game is over once either team manages to destroy the nexus of the opposing team.
    
    \item \textbf{Hero} \\
    Player controlled unit with unique abilities, items, roles, and responsibilities.
    
    \item \textbf{Monster} \\
    Computer controlled unit located on the jungle side of the map. It has predefined behavior, strength, and gives player resources upon being slain. If a monster is killed, it reenters the game after a certain amount of time, depending on the type of monster.

    \item \textbf{Minion} \\
    Computer controlled unit periodically spawned in groups in nexus. It follows a path down its designated lane and attacks enemy heroes, minions, and structures. It gives resources upon being slain.

    \item \textbf{Item} \\
    Object which increases the hero's stats, making him stronger and thus more able to gather more resources, destroy enemy structures and heroes.

    \item \textbf{Gold} \\
    In game currency used by players to buy items for their heroes.

    
\end{itemize}

\section*{Abbreviations}

\begin{itemize}
    \setlength\itemsep{1px}
    \item \textbf{MOBA} - Multiplayer Online Battle Arena
\end{itemize}



