Master Thesis

Synthesis of sound for application in an interactive game for visually impaired users

Brief Introduction

Visually impaired people require a greater amount of audio-mediated information when playing an interactive game. Thanks to such an output, they can, for example, orient themselves and solve a spatial puzzle. The production of sound-rich environments is time-consuming, requiring the collection of a large number of sound samples and their subsequent processing. This processing is often relatively easy to automate, e.g., adding an equalizer, or using parameter randomization to create multiple sound variations. An example can be creating sound for footsteps on different surfaces (clay, sand, pavement, etc.). The subject of this work is the review and proposal of different sound synthesis approaches based on the designer's textual description. The methods include analytical as well as modern approaches based on generative neural networks.

Thesis Goals

Documents and Project Outputs

Literature

Work Progress and Task Calendar

Completed Tasks:

Planned / In Progress Tasks: